Doodle doesn’t want to talk about Red Dead so we talk about inventory management instead.
What purpose does an inventory serve in video games and how do you resolve the common micro-management and economy issues they always seem to throw up?
Do you go for a Zelda the Barbarian approach or keep hoarding cheese wheels? Do we really have to play every RPG as an arms dealer? And what the fuck does Griswold need the money for anyway?
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