In this episode we take a look at the hit and miss Anthem open demo and discuss the “feel of games”; that elusive and subjective concept which is the difference between feeling like a mech superhero armed with weapons of mass destruction and a plastic toy shooting BB guns at paper enemies.
What is it that makes a game feel heavy and what makes a game feel light? What are the tricks developers use to achieve these effects? Tune in to find out!
Read the full summary and detailed analysis here.